![]() It’s a decent distraction, but for some reason one that requires the players to be online and signed into Uplay. All ships you have in your possession can be send on trade assignments, earning you extra coin as they go and slowly expanding the amount of trade routes available. Like the assassin recruitment in previous titles, your fleet can be tasked with delivering goods across the globe. The abovementioned option to take captured ships into Edward’s Fleet plays into another small activity. It’s really quite something to be engaged in a tense firefight against an enemy fleet in the middle of a raging storm, or trying to harpoon a huge whale as lightning strikes spark all around. These weather events introduce strong winds, hurricanes and huge waves that can damage your ship if you don’t avoid them. In addition, the game also throws storms at random. The size of your crew is supposed to be important in the game for assaulting enemy vessels, but that requirement never materializes. When you’re simply sailing about, you can also pick up crew members and loot that floats around. It’s exciting and different, giving a new dimension to the gameplay, though nothing particularly revolutionary. These underwater exploration sections occur at shipwreck locations, where your goal is to collect treasure while hiding from sharks and watching your oxygen level. You can go fishing by harpooning whales and sharks in a fairly challenging and exciting minigame, or go underwater for the first time in the franchise. It’s a two-part naval combat/melee combat experience, much like robbing ships. Once all towers are down, you once again must engage in melee combat as you kill enemy officers and eventually take control of the war room. Your job is to circle around and take out the reinforcing walls and towers with your cannons, while dodging enemy fire and any other ships that happen in the area. Taking over these forts reveals all naval locations of interest in the region, similarly to performing a sync on land. The world is divided into segments, each controlled by a fort. Similarly, enemy forts are now naval installations instead of land missions. Should you remain wanted, hunter ships will appear on the horizon, specifically to take you out. Getting rid of the wanted level is done via option described above, or by visiting a town and paying it off. ![]() You now gain wanted levels only at sea, as on-land now your only worry is escaping the immediate restricted area and becoming anonymous. That brings us to one of the many gameplay elements that have made the transition to naval side. Once the ship is taken, you get the option to repair Jackdaw, reduce your wanted level, or send it to Edward’s fleet. Depending on the size of the ship, you’re tasked with defeating a certain number of crew members and taking out specific officers or blowing up ammunition reserves. This also plays to the very exciting pirate instincts of using a swingrope to jump onboard and go hand to hand with the enemy. Once a ship is incapacitated, you can board it. ![]() Steering your ship into position and firing is exciting, and the naval warfare seemingly never gets old, as you try to outmaneuver the bigger ships and go for the killing blow. Having picked a target, the game plays out very similarly to AC III’s mechanics. You’ll need the goods you plunder from these ships to upgrade the Jackdaw’s own strengths and defenses. Using a telescope, you can zoom in on nearby ships and get an idea of their strength, as well as goods being carried. The game world is full of vessels floating around, some patrolling and some carrying goods to their destination. ![]() You’re a pirate, after all, and the game’s major source of income is attacking ships. But it’s not all smooth sailing out there.
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